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Gouraud shading. Point light with specular, diffuse, ambient materials. Parsed borderlands .obj file and .mtl file to get textures, normals, vertices, Ks, Kd and Ka values. Point light local space is a cylindrical coordinate system that rotates around the cartisian y-axis through an incrementing theta. Click and drag to rotate about the world x,y,z axis. Use the mousewheel to move the model along your look axis. Press up, down, left, or right to translate the model.

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